Beyond server upgraded to 1.7.0

Lionear • May 26, 2017 0

Today we updated our Beyond server to 1.7.0 (the latest stable release). Please update your FTB Beyond client to 1.7.0.

The release notes:

FTB Beyond-1.10.2-1.7.0 Mod(s) Updated
    • Advanced Machines by Chocohead (60.0.2 > 60.0.4)
        • Implemented support for upgrade API in IC2 2.6.192+ (and thus now requires at least that version or newer).

       

       

 

    • Blood Magic by WayofTime (2.1.9-78 > 2.1.10-79)
        • Fixed malicious clients being able to load arbitrary chunks on the server.

       

        • Fixed Bound tools not setting their tool class and harvest level.

       

       

 

    • Brandon’s Core by brandon3055 (2.1.6.98 > 2.1.7.102)
        • Some changes to the modular GUI system.

       

        • Fixed some little crashes.

       

        • Added my own find closest player method because vanilla’s is just broken.

       

        • “Fixed some little issues.”

       

       

 

    • Chameleon by jaquadro (2.2.2 > 2.3.0)
        • Added PassLimitedModel.

       

       

 

    • Chest Transporter by CubeX2 (2.5.16 > 2.5.17)
        • Mod now fires its “block break” event before picking up the chest, so it can be prevented by other mods.

       

       

 

    • Compact Solars by progwml6 (5.0.8.331 > 5.0.9.332)
        • Clean up code base a bit to make it look cleaner, everything still functions!

       

       

 

    • Deep Resonance by McJty (1.4.7 > 1.4.8)
        • Fixed a chunk unloading crash with tanks.

       

       

 

    • Draconic Evolution by brandon3055 (2.0.10.199 > 2.0.12.222)
        • Added the Ender Energy Manipulator, an item that can extract an egg from the dragon.

       

        • Silenced the dragon multi-death error message.

       

        • Fixed weapons not using energy when attacking only 1 target.

       

        • Fixed shaders still attempting to initialize when GL does not support them.

       

        • Fixed a null pointer in the reactor explosion code (I hope).

       

        • Fixed a crash in the Project Intel editor.

       

        • Fixed fluid gates dropping flux gates.

       

       

 

    • ElecCore | Rendering Library by Elec332 (1.7.418 > 1.7.420)
        • Fixed a crash that could occur in 1.10 when breaking some blocks.

       

        • Constructing & PreInitialization of modules now happens after all mods have preinitialized; this makes them more configurable, as the owner mod now has the time to load the config and deceide whether the module should be loaded or not.

       

        • Modules now use the EventBus of the owner mod.

       

        • Workaround for a bug in the Guava EventBus.

       

       

 

    • Engineers Workshop by EwyBoy (1.3.2 > 1.3.5)
        • Added recipe for the axe upgrade, no bug reports came in so it’s stable?

       

        • Added a new rendering method for the tile, you can now see the power from the block texture (fancy TESR stuff)

       

        • Fixed a bug with transfer / auto-transfer not working, Had to undo a PART from the previous bug with crashing (this should be fine, REPORT AN ISSUE IF YOU CRASH FROM THIS!)

       

        • Allowed config support for blocks with metadata, You can now add ExtraUtils2 and ThermalExpansion machines!

       

        • There’s a bug report of a crash that occurs when you exit the table. If this happens to you, please submit it along with what happened when you crashed (and a crashlog too). Mod author was able to reproduce it one, but not again after that and would like to get more data on what is causing this.

       

       

 

    • Extreme Reactors by ZeroNoRyouki (0.4.5.28 > 0.4.5.29)
        • New mod-compatibility system code: from now on it will be much easier to add support for other mods.

       

        • Added back support for Mekanism Enrichment Chamber and Crusher.

       

        • Updated OpenComputers-related code to version MC1.10.2-1.6.2.7 of OC.

       

        • Removed cached fluid handler to help solve port connection issues on server restart. That or the ports should not turn into auto-output anymore in the next version!

       

       

 

    • FTB Utilities by FTB (3.6.0 > 3.6.3)
        • Bug fixes.

       

        • Removed Blocked Entities (was breaking with 1.11, because entity registration changed)

       

        • Added table of contents in TiC Guide.

       

       

 

    • FTBLib by FTB (3.6.1 > 3.6.3)
        • Removed RemoveFilter.

       

        • Replaced getCount() == 0 with isEmpty().

       

        • Added WidgetLayout.

       

        • Removed CreativeTabBase.

       

        • BaseItem/Block are no longer CompatItem/Block.

       

       

 

    • Immersive Engineering by BluSunrize (0.10-57 > 0.10-58)
        • Added the Fluid Router. It does exactly what the Item Router does, but for fluids.

       

        • Added Crafttweaker integration for the Mixer.

       

        • Added the Garden Cloche! It grows a variety of crops!
            • Added farming compatability for Actually Additions.

           

            • Added farming compatability for Attained Drops.

           

            • Added farming compatability for Mystical Agriculture.

           

            • Added farming compatability for Harvestcraft.

           

            • Added farming compatability for Better With Mods.

           

            • Added farming compatability for Extra Utilities 2.

           

           

       

        • Added Chemthrower compatability for Thermal Foundation fluids.

       

        • Added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels.

       

        • Added a toggleable option to the Mixer to output all fluids instead of just the bottom one.

       

        • Added placeable Toolboxes, they are fully accessible while placed.

       

        • Added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin.

       

        • Added a visible chunk boundary when holding or looking at the Sample Drill.

       

        • Added Redstone Wires to the API.

       

        • Added a render reset hook to the API.

       

        • Added the Covered Conveyor, preventing players from picking up items from it.

       

        • Added a Conveyor unaffected by redstone.

       

        • Added the Fluid Outlet. It puts fluids in the world!

       

        • Added OC compat for Mixer and BottlingMachine.

       

        • Added a Villager Job to sell Shader Bags.

       

        • Added a Crusher recipe to turn slag into sand.

       

        • Added a special ItemFrame render for Blueprints.

       

        • Added the ability to flip Powered Lanterns using the hammer.

       

        • Added the option for Strip Curtains to output a strong RS signal.

       

        • Added a sound to the Breaker Switch – Clearly the best feature of this update.

       

        • Changed Razorwire to render extended wooden boards when stacked.

       

        • Changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage.

       

        • Changed metal plates and Sheetmetal to be craftable for any IE-used metal.

       

        • Changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal.

       

        • Changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe.

       

        • Changed fluid potions to have reduced durations in the chemthrower.

       

        • Fixed Concrete blocks not applying suffocation damage.

       

        • Fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs.

       

        • Fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges.

       

        • Fixed ownerless, tameable entities causing crashes in Turret targeting.

       

        • Fixed item in- and outputs on Turrets being unavailable.

       

        • Fixed manual entry for Razorwire.

       

        • Fixed NullPointer on FluidStacks.

       

        • Fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls.

       

        • Fixed the Drill taking more damage than intended.

       

        • Fixed the display of double arrays in the manual.

       

        • Fixed lang file as per suggestions on github.

       

        • Fixed Balloons and Redstone Connectors being invisible in the End.

       

        • Fixed Chemthrower projectiles being set on fire even when the fluid isn’t flammable.

       

        • Fixed invalid connections being made possible due to splitting stacks.

       

        • Fixed bounding boxes and wire offsets for transformers.

       

        • Fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination.

       

        • Fixed the Potion fluid not having textures.

       

        • Fixed ConcurrentModificationException on Crafttweaker reloads.

       

        • Fixed the Mixer not working when its internal tank is filled.

       

        • Fixed IE slag not being usable in ThermalExpansion recipes.

       

        • Fixed the Turrets losing its inventory.

       

        • Fixed NBT sensitive fluids not outputting from barrels properly.

       

        • Fixed a dupebug of empty fluid containers in the Assembler.

       

        • Fixed Assembler outputting damageable craftign items.

       

        • Fixed missing sounds on IE explosions.

       

        • Fixed Refinery dividing by 0 if timer config is adjusted downwards.

       

        • Fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items.

       

        • Fixed projectiles ignoring PvP protection within player teams.

       

        • Fixed wires not being removed properly if TileDrops are off.

       

        • Fixed floating Engineer’s houses.

       

        • Fixed broken Energy Storage tooltips.

       

        • Fixed Metal Press not dropping its mold when broken.

       

        • Fixed various double-size blocks deleting things above them.

       

        • Fixed stuttering on Metal Press and Watermill.

       

        • Fixed Relays connecting to energy accepting things, to make their role more obvious.

       

        • Fixed resource reloading on TESRs.

       

        • Fixed various Turret projectile issues.

       

        • Fixed a Blast Furnace processing speed bug.

       

        • Fixed Skyhook being a stupidly powerful weapon.

       

        • Fixed the Crusher outputting to the wrong side.

       

       

 

    • Industrial Craft by Player (2.6.188 > 2.6.210)
        • No changelog was provided by the mod author…

       

       

 

    • Interaction Wheel by McJty (1.2.4 > 1.2.5)
        • Added a more general way to search for the right tool to harvest something. This method also works on chisel blocks, for example.

       

        • New operation which dumps everything to the inventory/chest that you are looking at which is an ore (uses ore dictionary for that).

       

        • New operation which dumps everything to the inventory/chest that you are looking at which is a block (matches ore dictionary stone, dirt, gravel, and so on).

       

        • New operation which dumps all items in your inventory that are already in the destination inventory.

       

       

 

    • Iron Backpacks by gr8pefish (2.2.25 > 2.2.26)
        • Compressed images to reduce overall file size.

       

       

 

    • MmmMmmMmmMmm by bonusboni (1.11 > 1.13)
        • Fixed clientside event calls.

       

        • Fixed armor not working on dummies.

       

       

 

    • Mob Grinding Utils by Vadis365 (0.1.8.17 > 0.1.8.18)
        • Should FINALLY fix a long standing XP exploit with EnderIO and conversion rates of fluid XP \o/

       

       

 

    • ModTweaker by jaredlll08 (2.0.11 > 2.0.12)
        • Removed CTGui support for the imbuing station.

       

        • Made Embers not import Actually Additions classes.

       

        • Updated mods dependency versions.

       

        • Fixed Blood Altar not working.

       

        • Fixed Blood Magic’s alchemy table removal.

       

        • Fixed TiC smeltery fuels.

       

       

 

    • Natura by mDiyo (4.1.0.53 > 4.1.0.57)
        • Fixed:
            • Growing Redwood and Purple Glowshrooms will now NOT replace blocks that it isn’t meant to replace! (such as RF Banks will not be replaced, but grass and leaves will be)

           

            • Bloodwood Trees and Fusewood Trees now drop the correct sapling.

           

            • Waila will now show the correct leave type for Bloodwood, Ghostwood and Fusewood.

           

            • Fixed the incorrect value for the drop chance of the saplings from Nether leaves.

           

            • Tainted Soil, Nether Logs, Redwood Logs, And Overworld Logs now have a tool assigned to them for harvesting them.

           

            • Potash Apples will now drop from Darkwood Leaves, and Bloodwood Leaves will now drop Redstone. Just like they did in 1.7.10

           

           

       

       

 

    • Railcraft by CovertJaguar (10.1.1 > 10.1.2)
        • New/Added:
            • Restored and redesigned Elevator Tracks. Should be much less fiddly now.

           

            • Restored Forestry backpacks.

           

            • Add Bore Head Enchantment compatibility.

           

            • Various IC2 integration fixes and improvements.

           

            • On the API: Added a Train wide IItemHandler and IFluidHandler provider for interfacing with Architect.

           

           

       

        • Changed:
            • Poor Ore output increased to 3 nuggets instead of 2.

           

           

       

        • Fixes:
            • Limit Enchantments to proper tools.

           

            • Experiment fix for random train unlinking.

           

            • Cart Disassembly recipes work again.

           

            • Boxes and Actuators must be placed on solid surfaces again.

           

            • Catch possible null entries before they get added to the creative list.

           

           

       

       

 

    • Storage Drawers by jaquadro (3.7.3 > 3.7.6)
        • Improved compatibility with block placers (like builder wands).

       

        • Fixed possible client crash if Tile data is corrupted.

       

        • Replaced oak concealment placeholder with generic semi-transparent shading.

       

        • Fixed drawers sometimes rendering on the transparent pass when they shouldn’t (water effect).

       

        • Fixed quantify text sometimes flashing to full opacity at edge of render distance.

       

       

 

    • The One Probe by McJty (1.4.6 > 1.4.7)
        • The creative probe will now also show the registry name and class name of the block.

       

        • Protection from mods returning null from getPickBlock() (which is invalid on 1.11).

       

       

 

    • TOP Addons by DrManganese (0.12.0 > 0.13.0)
        • Implemented Chisel support. (block’s variant name)

       

        • Implemented Architecture support.

       

        • Trimmed NeoTech support.

       

       

 

    • YABBA by LatvianModder (0.5.0 > 0.5.1)
        • Added a “Invert Shift Behavior” config, which when enabled causes shift+click to extract a full stack, and click alone to extract a single item.

       

        • Fixed some [undisclosed] bugs.

       

        • Barrels now accept left and right clicks from all faces: moved clicking from event to block.

       

       

 

Configuration Changes

    • Inverted shift behaviour on YABBA barrels:
        • shift + left click will now extract a full stack, or what remains inside the barrel.

       

        • left click alone will extract a single item from the barrel.

       

       

 

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