TPS/LAG on Beyond solved

The past few days we had quite a few issues with low TPS (=Ticks per Second) on our FTB Beyond environment. We found the problem but had to remove someone’s base entirely.

The issue was caused due to too many EnderIO Capacitor Banks, I think he had somewhere between 700 to 1400 (could count but MCEdit crashed at 1400 so). Please don’t use too many Capacitor Banks in your base, if you want an big energy storage please build an Draconic Evolution one!

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